They point to his readiness to sell the bechorah (birthright) as well as to the wives he took, who aggravated his mother, Rebecca. Nevertheless, despite these indications of Jacob’s trickery and Esau’s victimhood, Chazal find indications of Esau’s evil. Then, when Rebecca proposes that Jacob disguise himself as Esau in order to “steal” his berachah (blessing) from Isaac, Jacob protests–not because of the deception involved, but because he fears getting caught and consequently cursed by his father. Jacob demands Esau’s birthright in exchange for some soup. Later, as young adults, Esau returns from a day of hunting famished and exhausted, begging his brother for food. Even as they were being born, Jacob grasped Esau’s ankle, trying to force his way out of the womb first. Yet, the comments of these rishonim (medieval sages), which echo those of Chazal (rabbinic sages) seem to be at odds with the simple understanding of the narrative.Ĭonsider, as events of the portion unfold, who is the trickster and who is the victim. These textual descriptions, Rashi and Ibn Ezra point out, indicate that Esau is a “trickster,” a man not to be trusted, while Jacob is a “simple” or “naive” shepherd, who spends his days studying Torah. The Torah tells of their “struggle” within their mother’s womb, and, as young adults, describes them very differently.Įsau is “a hunter, a man of the field,” while Jacob is “ ish tam,” (a simple/whole man) who sits in tents. Parashat Toldot introduces our Patriarch Jacob as well as his brother Esau, and, from the outset, tips us off to the coming conflict between them. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet.Commentary on Parashat Toldot, Genesis 25:19 - 28:9 Improved DuplicityĪt 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. When you reach 14th level, the extra damage increases to 2d8. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. Divine StrikeĪt 8th level, you gain the ability to infuse your weapon strikes with poison – a gift from your deity. You become visible if you attack or cast a spell. Starting at 6th level, you can use your Channel Divinity to vanish.Īs an action, you become invisible until the end of your next turn. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.įor the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. The illusion appears in an unoccupied space that you can see within 30 feet of you. Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.Īs an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). This blessing lasts for 1 hour or until you use this feature again. Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks.
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